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Connected military chronology

THE WARHAMMER 40,000 TIMELINE

137 historical, military, institutional, and biographical records connecting the galaxy’s deep past to the Era Indomitus.

Before humanity rose to prominence, the galaxy of Warhammer 40,000 had already endured civilizations, wars, and catastrophes on a scale almost beyond comprehension

Before Humanity: The Galaxy’s Deep Past →

Long before the Imperium of Man, the Aeldari ruled a vast and extraordinarily advanced civilization that dominated much of the galaxy

The Aeldari Empire at Its Height →

The Dark Age of Technology was the height of humanity’s power before the rise of the Imperium of Man, an era when human civilization possessed capabilities that later generations could barely understand

The Dark Age of Technology →

Old Night, also called the Age of Strife, was the long collapse that separated humanity’s technological golden age from the rise of the Imperium of Man

Old Night: The Age of Strife →

Ullanor represented the Great Crusade near the height of its confidence, a massive Imperial victory over an Ork empire followed by a celebration that concealed approaching disaster

Ullanor: Triumph Before Disaster →

The War of the Beast erupted thousands of years after the Horus Heresy and exposed how vulnerable the Imperium of Man had become during a period of dangerous complacency

The War of the Beast →

Horus Lupercal was the Emperor’s favored son, a charismatic commander whose military success and political skill made him the natural choice to become Warmaster of the Great Crusade

Horus and the Luna Wolves: The Favored Son →

The Emperor created the Primarchs, called them his sons, and depended upon them to conquer the galaxy, but whether he behaved like a father is one of the central tensions of their story

The Emperor as Father, Creator, and Commander →

Warhammer 40,000 campaigns can involve dozens of worlds, competing factions, shifting commanders, and battles described across codexes, novels, campaign books, and other sources

How to Follow a Warhammer 40,000 Campaign →

The Badab War began as a dispute over authority, resources, and the defense of a strategically important region before escalating into one of the most famous Space Marine conflicts of the 41st Millennium

The Badab War: Rebellion Among the Space Marines →

The Devastation of Baal brought Hive Fleet Leviathan directly against the Blood Angels and their successor Chapters on the home worlds of Sanguinius’s descendants

The Devastation of Baal →

The Nachmund Gauntlet is one of the most important known routes connecting regions separated by the Great Rift, making control of its systems essential to the survival of Imperial communications and reinforcement efforts

The Nachmund Gauntlet: Holding the Galaxy Together →

Khârn the Betrayer is one of Khorne’s most infamous champions, a warrior whose reputation for slaughter stretches from the Horus Heresy into the modern age of Warhammer 40,000

Khârn the Betrayer: The Honest Monster →

Huron Blackheart began as Lugft Huron, Chapter Master of the Astral Claws and ruler of the Badab Sector, before rebellion transformed him into one of the most powerful Chaos warlords outside the original Traitor Legions

Huron Blackheart: Pirate King of the Maelstrom →

Gregor Eisenhorn begins as a committed Inquisitor determined to defend the Imperium of Man from heresy, daemons, and corruption, but his career gradually forces him across boundaries he once believed absolute

Gregor Eisenhorn: How an Inquisitor Falls →

Commissar Ciaphas Cain is celebrated by the Imperium of Man as a legendary hero, while his own memoirs present a man convinced that much of his reputation resulted from self-preservation, luck, and misunderstandings

Ciaphas Cain: Hero of the Imperium, Reluctantly →

Lelith Hesperax is the most celebrated gladiatrix of Commorragh, renowned for a level of speed, precision, and skill that makes spectacle out of killing

Lelith Hesperax: Queen of the Arena →

Trazyn the Infinite is a Necron Overlord who treats the galaxy as an enormous museum filled with people, artifacts, armies, and historical moments worth preserving whether their owners agree or not

Trazyn the Infinite: Collector of the Galaxy →

The Swarmlord is one of the most dangerous Tyranid bioforms encountered by the civilizations of Warhammer 40,000, created when the Hive Mind requires a commander capable of exceptional tactical independence

The Swarmlord: The Face of the Hive Mind →

The Ghoul Stars occupy a remote region on the eastern fringe associated with missing expeditions, hostile xenos, abandoned worlds, and events the Imperium of Man has never fully explained

The Ghoul Stars: Horrors at the Eastern Fringe →

The Milky Way is already incomprehensibly dangerous, yet Warhammer 40,000 provides glimpses suggesting that the darkness beyond it may contain threats and histories of its own

What Lies Outside the Galaxy? →

Warhammer 40,000 has spent decades expanding its history, characters, factions, and cosmology, but explanation can sometimes make a fictional universe feel smaller rather than larger

What Should Warhammer 40,000 Never Explain? →

The Horus Heresy is the foundational civil war behind much of Warhammer 40,000, turning the Emperor’s Great Crusade into a catastrophe that permanently transformed humanity

The Horus Heresy in One Episode →

The Imperium of Man contains an astonishing variety of planets, and the labels hive world, forge world, and death world describe three of the most distinctive environments in Warhammer 40,000

Hive Worlds, Forge Worlds, and Death Worlds →

Governing the Imperium of Man means attempting to rule an enormous, scattered civilization where communication can be delayed, travel depends on the Warp, and entire regions may be isolated by war or disaster

How the Imperium Governs a Million Worlds →

The Era Indomitus begins after the fall of Cadia and the opening of the Great Rift, a psychic scar that divides much of the galaxy and transforms the strategic situation of Warhammer 40,000

Where the Galaxy Stands in the Era Indomitus →

The High Lords of Terra sit near the summit of Imperial government, but even they do not command the Imperium of Man through a simple chain of authority

The High Lords and the Adeptus Terra →

The Eye of Terror is one of the most infamous Warp-tainted regions in Warhammer 40,000, created around the birthplace of Slaanesh and later becoming a refuge for the defeated Traitor Legions

Life in the Eye of Terror →