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Planned

Standalone Lorecast

TRANSFORMERS: THE CYBERTRONIAN WARS

A Military History of Cybertron

Cybertronian civil war, Autobots, Decepticons, planetary collapse, interstellar campaigns, human alliances, and conflict carried across continuities and worlds.

Standalone Format1+ Initial seasons25+ Initial episodesTBA Release

Campaign-plan briefing

THIS LORECAST HAS ITS OWN FRONT.

This standalone lorecast will distinguish major continuities while examining the recurring military problems of Cybertronian politics: caste, revolution, resource scarcity, planetary war, exile, occupation, and alliance with organic civilizations. It will begin with one complete 25-episode season and can add later seasons without changing its identity or feed.

Planned historical coverage

THE QUESTIONS THIS LORECAST WILL FOLLOW.

The first season will stand as a complete history. Additional seasons can be added later without moving the universe into another feed.

01

Chronology and Strategic Setting

Prewar Cybertron, rise of revolutionary movements, civil war, exodus, campaigns on Earth and other worlds, attempts at restoration, and postwar fragmentation.

02

Powers and Institutions

Autobots, Decepticons, Cybertronian governments, neutral populations, combiners and special factions, human allies, and continuity-specific empires.

03

Campaigns and Command

Cybertron’s fall, spacebridge battles, Earth campaigns, city sieges, planetary occupations, resistance movements, and wars over Cybertron’s restoration.

04

Forces and Doctrine

Transforming ground and air units, combiners, Titans, city-formers, fleets, scouts, infiltrators, human partners, and specialized command teams.

05

Technology and Logistics

Energon, sparks, spacebridges, transformation systems, Cybertronian industry, cloning and construction, planetary machinery, and interstellar logistics.

06

Politics, Society, and Consequences

Revolutionary ideology, authoritarianism, species identity, exile, occupation, civilian survival, reconciliation, and the challenge of ending a war measured in millennia.

Flexible by design

ONE IDENTITY. AS MANY SEASONS AS THE HISTORY SUPPORTS.

A lorecast does not need ten seasons to be complete. A focused 25-episode season can provide a full military history, while later productions, books, games, or newly developed research can justify another season without reorganizing the site or asking listeners to find a different feed.

One 25-episode season
Current planning scope
No fixed maximum
Future expansion rule