Skip to main content
The Imagined Battlefield — Military History Beyond Reality Lorecasts + Wiki

Sitewide search

Search lorecasts and the wiki

Search 1000 wiki articles, 1000 episode records, and all universe pages.

Begin typing to search the site.

Planned

Standalone Lorecast

TITANFALL

A Military History of the Frontier War

The Interstellar Manufacturing Corporation, Frontier Militia, Pilots, Titans, corporate occupation, colonial resistance, and high-mobility combined-arms warfare.

Standalone Format1+ Initial seasons25+ Initial episodesTBA Release

Campaign-plan briefing

THIS LORECAST HAS ITS OWN FRONT.

This standalone lorecast will follow the Frontier War as a conflict over settlement, extraction, autonomy, and access, with special attention to Pilot–Titan teams and the industrial systems behind them. It will begin with one complete 25-episode season and can add later seasons without changing its identity or feed.

Planned historical coverage

THE QUESTIONS THIS LORECAST WILL FOLLOW.

The first season will stand as a complete history. Additional seasons can be added later without moving the universe into another feed.

01

Chronology and Strategic Setting

Frontier settlement, IMC expansion, growth of resistance, major Frontier War campaigns, the Battle of Typhon, and the unsettled aftermath.

02

Powers and Institutions

The IMC, Frontier Militia, colonial communities, mercenary groups, special operations units, corporate research programs, and independent factions.

03

Campaigns and Command

Demeter, Angel City, corporate facilities, Typhon, militia counteroffensives, covert operations, and battles over transport and extraction infrastructure.

04

Forces and Doctrine

Pilots, Titans, infantry, dropships, robotic units, mercenaries, special teams, and rapid combined-arms operations across vertical terrain.

05

Technology and Logistics

Jump drives, Titan neural links, simulacra, phase systems, smart weapons, industrial robotics, orbital transport, and frontier supply networks.

06

Politics, Society, and Consequences

Corporate sovereignty, colonial rights, mercenary loyalty, human–machine partnership, civilian exposure, resistance legitimacy, and political fragmentation.

Flexible by design

ONE IDENTITY. AS MANY SEASONS AS THE HISTORY SUPPORTS.

A lorecast does not need ten seasons to be complete. A focused 25-episode season can provide a full military history, while later productions, books, games, or newly developed research can justify another season without reorganizing the site or asking listeners to find a different feed.

One 25-episode season
Current planning scope
No fixed maximum
Future expansion rule