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Planned

Standalone Lorecast

FALLOUT

A Military History of the Wasteland

The Great War, vaults, successor states, Brotherhood chapters, NCR expansion, Legion conquest, Enclave projects, local militias, and wars over the ruins of America.

Standalone Format1+ Initial seasons25+ Initial episodesTBA Release

Campaign-plan briefing

THIS LORECAST HAS ITS OWN FRONT.

This standalone lorecast will follow the military history of the wasteland from prewar mobilization and nuclear destruction through the rise of new states, ideological armies, technological orders, raider powers, and contested reconstruction. It will begin with one complete 25-episode season and can add later seasons without changing its identity or feed.

Planned historical coverage

THE QUESTIONS THIS LORECAST WILL FOLLOW.

The first season will stand as a complete history. Additional seasons can be added later without moving the universe into another feed.

01

Chronology and Strategic Setting

Prewar crisis, the Great War, early survival, emergence of major factions, western expansion, Mojave campaigns, eastern conflicts, and competing regional recoveries.

02

Powers and Institutions

The NCR, Brotherhood of Steel, Enclave, Caesar’s Legion, Institute, Minutemen, Responders, raider states, vault communities, and local governments.

03

Campaigns and Command

Mariposa, Navarro, NCR expansion, Hoover Dam, Capital Wasteland, Commonwealth struggles, Appalachian crises, and regional wars over infrastructure.

04

Forces and Doctrine

Citizen armies, professional forces, power-armored orders, robots, militias, raiders, super mutants, mercenaries, caravans, and settlement defense.

05

Technology and Logistics

Nuclear weapons, power armor, energy weapons, robots, vault systems, communications, medicine, water and power infrastructure, salvage, and improvised logistics.

06

Politics, Society, and Consequences

State formation, scarcity, slavery, technological control, memory of the old world, civilian security, ideology, reconstruction, and the recurring temptation to repeat prewar failures.

Flexible by design

ONE IDENTITY. AS MANY SEASONS AS THE HISTORY SUPPORTS.

A lorecast does not need ten seasons to be complete. A focused 25-episode season can provide a full military history, while later productions, books, games, or newly developed research can justify another season without reorganizing the site or asking listeners to find a different feed.

One 25-episode season
Current planning scope
No fixed maximum
Future expansion rule